Between October and December 2015, I tinkered with cellular automata in OpenGL Shading Language, and started a project called "Cellmade" which produced a variety of interesting visuals.
A while ago I've built an application that simulates little cubic creatures that live in a virtual environment and behave according to a genetic code, which is passed down to their offspring with occasional mutations. I called the project "naki" (don't ask me why) and it's been a lot of fun, but as time went by, I forgot it and went about my life. Now I rediscovered it and I'm having a blast fiddling with it. The main change I introduced was replacing the genetic sequence with a multilayered neural network that connects sensory neurons with actuators: