Oasis


I really like the sense of isolation that you get from games like FTL (an unforgiving strategy/survival space game). The isolation is somehow cold and cozy at the same time. Cold, because in space, everything is distant, resources are tight, and there is danger and death everywhere you go. You're on your own, and there's but a thin sheet of metal separating you from the infinite, suffocating void of space. And on a grander scale, there is a sense of impending, ultimate doom, as the galaxy is in turmoil and civilization seems to be going downhill.

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Stateless

This is a draft for a game that I wanted to build, but probably will never have the time for. If you are interested in realizing this, please contact me. Intro 50 years into the future, as the corporations tighten their grip on the citizens of the earth, the lawless high sea attracts heros of all kind. An evergrowing, improvised raft is forming in the pacific ocean, creating a parallel anarchic society of fugitives, dreamers and disillusioned revolutionaries.

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